Using Markers Functions

This document shows how to create and use marker functions with a marker in the script. For more information on creating markers, see Markers.

Marker functions provide a way to perform specific actions when the script reaches a marker while scrolling. For example a script could be made to stop at a marker, delay for a set amount of time and then start again. A marker could be used to optn another file and then start scrolling. A marker could be made to exeute a URL request, which could be used to control an external device using a web server.

1. Show the Controller by pressing the Controller button. ControllerButton

2. Press the Marker button on the controller to display the list of markers. MarkerButton

4. Create a new marker if needed by pressing the New Marker button. The marker will be added to the end of the list of markers. NewButton

5. Press the detail button for a marker to see its details. DetailButton

6. Press Edit button to edit the list of marker functions. EditButton

7. Select a function to add to the marker from the list of functions. MarkerFunctions

8. Some funtions require parameters, enter the parameters as prompted.

 

Marker Function Description

Function

Description

Parameters

Toggle Play

If the script is scrolling it will be stopped, if the script is not scrolling it will be started.

None

Load File

The specified file will be opened.

Name of file to load

URL Request

The URL will be loaded.

URL to load

Restart

The script will return to the top and reset the timer if in use.

None

Delay

The specified delay will execute. The progress of the delay will be displayed in the bottom right corner of the screen.

The number of seconds to delay

 

See Also:

Marker Tags

Markers